﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Microsoft.Xna.Framework;

namespace TimeWar.Shared.Config
{
    public class LevelConfig
    {
        public String Name;

        public String TerrainAssetName;
        public String TerrainTexture;
        public String TerrainColourEffect;
        public String SkyAssetName;
        public String HeightMap;
        public Double TerrainScaleX;
        public Double TerrainScaleY;
        public Double TerrainScaleZ;

        public String SkyBack;
        public String SkyFront;
        public String SkyLeft;
        public String SkyRight;
        public String SkyTop;
        public String SkyTextureEffect;
        public String SkyPositionColourEffect;
        public Double SkyScaleX;
        public Double SkyScaleY;
        public Double SkyScaleZ;

        public Vector3 CameraOffset;
        public Double CameraNearClip;
        public Double CameraFarClip;


    }
}
